The ancient Protoss live in harmony, connected to one another by the eternal psionic bond known as the Khala. They exiled the dissident individualists among them to the cold darkness of space long ago. Now, Protoss society has risen to unparalleled greatness, but their rigid hierarchy inspires rebellion, as the young Executor Artanis, dispatched to find his missing predecessor on a Zerg-infested planet, will shortly discover.
- Individually powerful units and abilities make every Protoss unit a significant piece on the battlefield.
- Half of a Protoss’ health is a defensive shield, which recovers over time.
- A single worker can quickly create multiple buildings, then get back to harvesting.
- Protoss units are more expensive, on the whole, than other races’.
- Protoss units and buildings cannot recover health.
- Protoss must construct Pylons to power their buildings; if they are destroyed, those buildings are deactivated.
A noble High Templar, Tassadar has walked the Protoss planet of Aiur for centuries as both warrior and philosopher. Shortly before discovering Zerg activity in the Koprulu sector, Tassadar observed the movements of the Terran species; now, he wonders if they might have greater potential than to be unwitting victims of the Zerg or casualties of the Protoss armada.
Tassadar’s foremost duty is to the Conclave that rules his homeworld, but his compassion for lesser races may brand him a liability to the very people he has sworn to serve.