StarCraft®: Remastered upgrades the essential sci-fi strategy experience from beginning to end. Welcome back to the original game and its award-winning expansion, StarCraft: Brood War.
We’ve remastered our units, buildings, and environments, improved game audio, and broadened our supported resolutions. Illustrated interludes bring the struggles and victories of heroes like Artanis, Fenix, Tassadar, Raynor and Kerrigan to life like never before. Most importantly, the strategy gameplay that StarCraft perfected years ago remains unchanged.
Get ready for Remastered. The original StarCraft is free to download right now!
In StarCraft: Remastered, we’ve kept everything you love about StarCraft, but upgraded everything else.
Zoom out for a Battlecruiser’s view of the battlefield, or zoom in to see the veins on a Mutalisk’s wings.
Race-themed comic book interludes tell the original story with a fresh coat of paint.
The original soundtrack and dialogue, remastered and rejuvenated.
Command the mechanized Terrans, psi-powered Protoss, and insectoid Zerg as they vie for map control of eight unique environments. Build your base and conscript your army in a real-time, military sci-fi vision of the future.
Once you’ve finished the campaign, go head-to-head or team up with other players online. Pit StarCraft’s iconic, radically-different races against one another in the ultimate theater of war.
The galactic story of intrigue and cosmic warfare that culminated in StarCraft II: Legacy of the Void began years ago, in the far reaches of the Milky Way. Three races—the Earth-expat Terrans, the psionic Protoss warriors, and the world-devouring Zerg—encounter each other for the first time, beginning a conflict that spans worlds (and more than 50 missions).



The ancient Protoss live in harmony, connected to one another by the eternal psionic bond known as the Khala. They exiled the dissident individualists among them to the cold darkness of space long ago. Now, Protoss society has risen to unparalleled greatness, but their rigid hierarchy inspires rebellion, as the young Executor Artanis, dispatched to find his missing predecessor on a Zerg-infested planet, will shortly discover.

A noble High Templar, Tassadar has walked the Protoss planet of Aiur for centuries as both warrior and philosopher. Shortly before discovering Zerg activity in the Koprulu sector, Tassadar observed the movements of the Terran species; now, he wonders if they might have greater potential than to be unwitting victims of the Zerg or casualties of the Protoss armada.
Tassadar’s foremost duty is to the Conclave that rules his homeworld, but his compassion for lesser races may brand him a liability to the very people he has sworn to serve.
The Terrans are intrepid colonists, generations removed from Earth and governed by a failing Confederacy. Among the dilapidated fringe worlds, Marshal Jim Raynor joins up with a no-nonsense psionic assassin named Sarah Kerrigan and a group of aspiring freedom fighters to survive the destructive first contact of Protoss and Zerg. Soon, planets throughout the sector spiral into all-out war, and Raynor realizes he may have signed up for something much bigger than mere survival.

Sarah Kerrigan came of age in the Confederacy’s top-secret Ghost program: a government initiative that identified—and “recruited”—children with high psionic potential. After graduating from the cutthroat academy, she earned her canister rifle and light-refracting stealth suit, and served the Confederacy with distinction. But, when an anti-Confederate resistance group struck the facility where she’d been subject to torturous psionic experiments, Kerrigan defected.
Sarah has had many masters over her life. Her dedication and competence are clear, but her personal loyalties are hazy. It remains to be seen if her fellow soldiers can be truly loyal to her in turn.
After an age swarming on the fringes of the galaxy, the ravenous Zerg make their way to unfamiliar planets in a sparsely populated region of space called the Koprulu sector. They infest entire planets, consuming everything in their path. Yet behind their animal cunning lurks a sinister intelligence, pushing the creatures against the constraints of their genetics—and towards evolution…

As the singular “brain” of the Zerg, the titanic Overmind expanded and evolved its alien horde for centuries before humanity arrived in the Koprulu sector.
Though it exerts utter dominion over the single-minded Zerg, in recent years the Overmind has increasingly come to rely on its Cerebrates—communication specialists possessed of rudimentary personalities—to direct its many appendages. The emergence of these distinct beings amongst the unity of the hive hints at a broader vision for the future of the Swarm, and perhaps Terran and Protoss as well.
Do you have fond memories of LAN parties and dial-up connections, or have you heard stories of the good old days?
Tell us about your first steps into the Koprulu sector!
Ready to delve even deeper into the StarCraft universe?
Visit the StarCraft II site.



